[state ] ;Player Offsets: MUGEN 1.0
type = Null
triggerall = 1
trigger1 = 1||enemy,cond(0,0,var(-935):=0) ;PlayerCache
trigger1 = 1||enemy,cond(0,0,var(-934):=0) ;ID
trigger1 = 1||enemy,cond(0,0,var(-933):=0) ;PlayerIndex
trigger1 = 1||enemy,cond(0,0,var(-932):=0) ;ishelper
trigger1 = 1||enemy,cond(0,0,var(-931):=0) ;Helper Flag
trigger1 = 1||enemy,cond(0,0,var(-930):=0) ;Empty
trigger1 = 1||enemy,cond(0,0,var(-929):=0) ;Empty
trigger1 = 1||enemy,cond(0,0,var(-928):=0) ;Helper Flag for DestroySelf
trigger1 = 1||enemy,cond(0,0,var(-927):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-926):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-925):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-924):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-923):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-922):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-921):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-920):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-919):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-918):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-917):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-916):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-915):=0) ;const(data.life)
trigger1 = 1||enemy,cond(0,0,var(-914):=0) ;const(data.power)
trigger1 = 1||enemy,cond(0,0,var(-913):=0) ;const(data.attack)
trigger1 = 1||enemy,cond(0,0,var(-912):=0) ;const(size.attack.z.width.front)
trigger1 = 1||enemy,cond(0,0,var(-911):=0) ;const(size.attack.z.width.back)
trigger1 = 1||enemy,cond(0,0,var(-910):=0) ;const(airjuggle)
trigger1 = 1||enemy,cond(0,0,var(-909):=0) ;const(attack.dist)
trigger1 = 1||enemy,cond(0,0,var(-908):=0) ;const(proj.attack.dist)
trigger1 = 1||enemy,cond(0,0,var(-907):=0) ;const(defence)
trigger1 = 1||enemy,cond(0,0,var(-906):=0) ;const(fall.defence.up
trigger1 = 1||enemy,cond(0,0,var(-905):=0) ;const(liedown.time
trigger1 = 1||enemy,cond(0,0,var(-904):=0) ;const(xscale
trigger1 = 1||enemy,cond(0,0,var(-903):=0) ;const(yscale
trigger1 = 1||enemy,cond(0,0,var(-902):=0) ;const(ground.back
trigger1 = 1||enemy,cond(0,0,var(-901):=0) ;const(ground.front
trigger1 = 1||enemy,cond(0,0,var(-900):=0) ;const(air.back
trigger1 = 1||enemy,cond(0,0,var(-899):=0) ;const(air.front
trigger1 = 1||enemy,cond(0,0,var(-898):=0) ;const(height
trigger1 = 1||enemy,cond(0,0,var(-897):=0) ;const(proj.doscale
trigger1 = 1||enemy,cond(0,0,var(-896):=0) ;const(head.pos.x
trigger1 = 1||enemy,cond(0,0,var(-895):=0) ;const(head.pos.y
trigger1 = 1||enemy,cond(0,0,var(-894):=0) ;const(mid.pos.x
trigger1 = 1||enemy,cond(0,0,var(-893):=0) ;const(mid.pos.y
trigger1 = 1||enemy,cond(0,0,var(-892):=0) ;const(shadowoffset
trigger1 = 1||enemy,cond(0,0,var(-891):=0) ;const(walk.fwd
trigger1 = 1||enemy,cond(0,0,var(-890):=0) ;const(walk.back
trigger1 = 1||enemy,cond(0,0,var(-889):=0) ;const(walk.up
trigger1 = 1||enemy,cond(0,0,var(-888):=0) ;const(walk.down
trigger1 = 1||enemy,cond(0,0,var(-887):=0) ;const(run.fwd.x
trigger1 = 1||enemy,cond(0,0,var(-886):=0) ;const(run.fwd.y
trigger1 = 1||enemy,cond(0,0,var(-885):=0) ;const(run.back.x
trigger1 = 1||enemy,cond(0,0,var(-884):=0) ;const(run.back.y
trigger1 = 1||enemy,cond(0,0,var(-883):=0) ;const(run.down.x
trigger1 = 1||enemy,cond(0,0,var(-882):=0) ;const(run.down.y
trigger1 = 1||enemy,cond(0,0,var(-881):=0) ;const(run.up.x
trigger1 = 1||enemy,cond(0,0,var(-880):=0) ;const(run.up.y
trigger1 = 1||enemy,cond(0,0,var(-879):=0) ;const(jump.neu.y
trigger1 = 1||enemy,cond(0,0,var(-878):=0) ;const(jump.neu.x
trigger1 = 1||enemy,cond(0,0,var(-877):=0) ;const(jump.fwd
trigger1 = 1||enemy,cond(0,0,var(-876):=0) ;const(jump.back
trigger1 = 1||enemy,cond(0,0,var(-875):=0) ;const(jump.up
trigger1 = 1||enemy,cond(0,0,var(-874):=0) ;const(jump.down
trigger1 = 1||enemy,cond(0,0,var(-873):=0) ;const(runjump.fwd.y
trigger1 = 1||enemy,cond(0,0,var(-872):=0) ;const(runjump.fwd.x
trigger1 = 1||enemy,cond(0,0,var(-871):=0) ;const(runjump.back.x
trigger1 = 1||enemy,cond(0,0,var(-870):=0) ;const(runjump.up
trigger1 = 1||enemy,cond(0,0,var(-869):=0) ;const(runjump.down
trigger1 = 1||enemy,cond(0,0,var(-868):=0) ;const(airjump.num
trigger1 = 1||enemy,cond(0,0,var(-867):=0) ;const(airjump.height
trigger1 = 1||enemy,cond(0,0,var(-866):=0) ;const(airjump.neu.y
trigger1 = 1||enemy,cond(0,0,var(-865):=0) ;const(airjump.neu.x
trigger1 = 1||enemy,cond(0,0,var(-864):=0) ;const(airjump.fwd
trigger1 = 1||enemy,cond(0,0,var(-863):=0) ;const(airjump.back
trigger1 = 1||enemy,cond(0,0,var(-862):=0) ;const(airjump.up
trigger1 = 1||enemy,cond(0,0,var(-861):=0) ;const(airjump.down
trigger1 = 1||enemy,cond(0,0,var(-860):=0) ;const(yaccel
trigger1 = 1||enemy,cond(0,0,var(-859):=0) ;const(stand.friction
trigger1 = 1||enemy,cond(0,0,var(-858):=0) ;const(crouch.friction
trigger1 = 1||enemy,cond(0,0,var(-857):=0) ;const(sparkno
trigger1 = 1||enemy,cond(0,0,var(-856):=0) ;const(guard.sparkno
trigger1 = 1||enemy,cond(0,0,var(-855):=0) ;const(ko.echo
trigger1 = 1||enemy,cond(0,0,var(-854):=0) ;const(draw.offset.x
trigger1 = 1||enemy,cond(0,0,var(-853):=0) ;const(draw.offset.y
trigger1 = 1||enemy,cond(0,0,var(-852):=0) ;const(intpersistindex
trigger1 = 1||enemy,cond(0,0,var(-851):=0) ;const(floatpersistindex
trigger1 = 1||enemy,cond(0,0,var(-850):=0) ;const(air.gethit.groundrecover.x
trigger1 = 1||enemy,cond(0,0,var(-849):=0) ;const(air.gethit.groundrecover.y
trigger1 = 1||enemy,cond(0,0,var(-848):=0) ;const(air.gethit.airrecover.mul.x
trigger1 = 1||enemy,cond(0,0,var(-847):=0) ;const(air.gethit.airrecover.mul.y
trigger1 = 1||enemy,cond(0,0,var(-846):=0) ;const(air.gethit.airrecover.add.x
trigger1 = 1||enemy,cond(0,0,var(-845):=0) ;const(air.gethit.airrecover.add.y
trigger1 = 1||enemy,cond(0,0,var(-844):=0) ;const(air.gethit.airrecover.back
trigger1 = 1||enemy,cond(0,0,var(-843):=0) ;const(air.gethit.airrecover.fwd
trigger1 = 1||enemy,cond(0,0,var(-842):=0) ;const(air.gethit.airrecover.up
trigger1 = 1||enemy,cond(0,0,var(-841):=0) ;const(air.gethit.airrecover.down
trigger1 = 1||enemy,cond(0,0,var(-840):=0) ;const(stand.friction.threshold
trigger1 = 1||enemy,cond(0,0,var(-839):=0) ;const(crouch.friction.threshold
trigger1 = 1||enemy,cond(0,0,var(-838):=0) ;const(air.gethit.groundlevel
trigger1 = 1||enemy,cond(0,0,var(-837):=0) ;const(air.gethit.groundrecover.ground.threshold
trigger1 = 1||enemy,cond(0,0,var(-836):=0) ;const(air.gethit.groundrecover.groundlevel
trigger1 = 1||enemy,cond(0,0,var(-835):=0) ;const(air.gethit.airrecover.threshold
trigger1 = 1||enemy,cond(0,0,var(-834):=0) ;const(air.gethit.airrecover.yaccel
trigger1 = 1||enemy,cond(0,0,var(-833):=0) ;const(air.gethit.trip.groundlevel
trigger1 = 1||enemy,cond(0,0,var(-832):=0) ;const(down.bounce.offset.x
trigger1 = 1||enemy,cond(0,0,var(-831):=0) ;const(down.bounce.offset.y
trigger1 = 1||enemy,cond(0,0,var(-830):=0) ;const(down.bounce.yaccel
trigger1 = 1||enemy,cond(0,0,var(-829):=0) ;const(down.bounce.groundlevel
trigger1 = 1||enemy,cond(0,0,var(-828):=0) ;const(down.friction.threshold
trigger1 = 1||enemy,cond(0,0,var(-827):=0) ;Exist Flag
trigger1 = 1||enemy,cond(0,0,var(-826):=0) ;IsFrozen
trigger1 = 1||enemy,cond(0,0,var(-825):=0) ;F1/Life damage
trigger1 = 1||enemy,cond(0,0,var(-824):=-1000) ;Lifemax
trigger1 = 1||enemy,cond(0,0,var(-823):=0) ;DisplayLifeA
trigger1 = 1||enemy,cond(0,0,var(-822):=0) ;DisplayLifeB
trigger1 = 1||enemy,cond(0,0,var(-821):=0) ;fakePower
trigger1 = 1||enemy,cond(0,0,var(-820):=0) ;fakePowermax
trigger1 = 1||enemy,cond(0,0,var(-819):=0) ;Power
trigger1 = 1||enemy,cond(0,0,var(-818):=0) ;Powermax
trigger1 = 1||enemy,cond(0,0,var(-817):=0) ;DisplayPower
trigger1 = 1||enemy,cond(0,0,var(-816):=0) ;Power Stocks
trigger1 = 1||enemy,cond(0,0,var(-815):=0) ;AttackMul
trigger1 = 1||enemy,cond(0,0,var(-814):=0) ;DefenceMul
trigger1 = 1||enemy,cond(0,0,var(-813):=0) ;Facing
trigger1 = 1||enemy,cond(0,0,var(-810):=0) ;Pos X
trigger1 = 1||enemy,cond(0,0,var(-809):=0) ;Pos Y
trigger1 = 1||enemy,cond(0,0,var(-808):=0) ;Pos Z
trigger1 = 1||enemy,cond(0,0,var(-797):=0) ;Pausemovetime
trigger1 = 1||enemy,cond(0,0,var(-796):=0) ;Supermovetime
trigger1 = 1||enemy,cond(0,0,var(-781):=0) ;Projdata
trigger1 = 1||enemy,cond(0,0,var(-780):=0) ;Targetdata
trigger1 = 1||enemy,cond(0,0,var(-779):=0)
trigger1 = 1||enemy,cond(0,0,var(-778):=0)
trigger1 = 1||enemy,cond(0,0,var(-777):=0)
trigger1 = 1||enemy,cond(0,0,var(-776):=0)
trigger1 = 1||enemy,cond(0,0,var(-775):=0)
trigger1 = 1||enemy,cond(0,0,var(-774):=0) ;keyctrl(1 to disable statedef -1)
trigger1 = 1||enemy,cond(0,0,var(-773):=0) ;is 1 when keyctrl is nonzero
trigger1 = 1||enemy,cond(0,0,var(-772):=0) ;disables player ctrl
trigger1 = 1||enemy,cond(0,0,var(-154):=0) ;stateptr*
trigger1 = 1||enemy,cond(0,0,var(-153):=enemy,teamside) ;stateno 2 or p2index
trigger1 = 1||enemy,cond(0,0,var(-152):=enemy,var(-154)) ;stateno 1 or p2stateptr
trigger1 = 1||enemy,cond(0,0,var(-151):=0) ;Some reference*
trigger1 = 1||enemy,cond(0,0,var(-150):=0) ;ThrownStateData/p2animdata*
trigger1 = 1||enemy,cond(0,0,var(-149):=0) ;ThrowID/p2animflag
trigger1 = 1||enemy,cond(0,0,var(-148):=555) ;Stateno
trigger1 = 1||enemy,cond(0,0,var(-147):=0) ;Prevstateno
trigger1 = 1||enemy,cond(0,0,var(-146):=0) ;Persistent 
;Persistent var from var(-19) until var(-146)
trigger1 = 1||enemy,cond(0,0,var(-19):=0) ;Persistent
trigger1 = 1||enemy,cond(0,0,var(-18):=0) ;Timetype
trigger1 = 1||enemy,cond(0,0,var(-17):=0) ;Statetype
trigger1 = 1||enemy,cond(0,0,var(-16):=0) ;Movetype
trigger1 = 1||enemy,cond(0,0,var(-15):=0) ;Physics
trigger1 = 1||enemy,cond(0,0,var(-14):=1) ;Ctrltype
trigger1 = 1||enemy,cond(0,0,var(-13):=0) ;Guardflag
trigger1 = 1||enemy,cond(0,0,var(-12):=0) ;Movetype=I Flag
trigger1 = 1||enemy,cond(0,0,var(-11):=0) ;hitpausetime
trigger1 = 1||enemy,cond(0,0,var(-10):=0) ;hitpausetime(hitdef)
trigger1 = 1||enemy,cond(0,0,var(-9):=0) ;hitpausefreeze
trigger1 = 1||enemy,cond(0,0,var(-8):=0) ;0
trigger1 = 1||enemy,cond(0,0,var(-7):=0) ;Direct death/alive
trigger1 = 1||enemy,cond(0,0,var(-6):=0) ;!Alive time
trigger1 = 1||enemy,cond(0,0,var(-5):=gametime) ;action flag
trigger1 = 1||enemy,cond(0,0,var(-4):=0) ;Movecontact
trigger1 = 1||enemy,cond(0,0,var(-3):=0) ;Movecontact time
trigger1 = 1||enemy,cond(0,0,var(-2):=0) ;Gametime on movecontact
trigger1 = 1||enemy,cond(0,0,var(-1):=0) ;1

[state ] ;Player Offsets: MUGEN 1.1
type = Null
triggerall = 1
trigger1 = 1||enemy,cond(0,0,var(-967):=0) ;PlayerCache
trigger1 = 1||enemy,cond(0,0,var(-966):=0) ;PlayerID
trigger1 = 1||enemy,cond(0,0,var(-965):=0) ;PlayerIndex
trigger1 = 1||enemy,cond(0,0,var(-964):=0) ;ishelper
trigger1 = 1||enemy,cond(0,0,var(-963):=0) ;Helper Flag
trigger1 = 1||enemy,cond(0,0,var(-962):=0) ;Empty
trigger1 = 1||enemy,cond(0,0,var(-961):=0) ;Empty
trigger1 = 1||enemy,cond(0,0,var(-960):=0) ;Helper Flag for DestroySelf
trigger1 = 1||enemy,cond(0,0,var(-959):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-958):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-957):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-956):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-955):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-954):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-953):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-952):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-951):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-950):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-949):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-948):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-947):=0) ;const(data.life)
trigger1 = 1||enemy,cond(0,0,var(-946):=0) ;const(data.power)
trigger1 = 1||enemy,cond(0,0,var(-945):=0) ;const(data.attack)
trigger1 = 1||enemy,cond(0,0,var(-944):=0) ;const(attack.z.width.front
trigger1 = 1||enemy,cond(0,0,var(-943):=0) ;const(attack.z.width.back
trigger1 = 1||enemy,cond(0,0,var(-942):=0) ;const(airjuggle
trigger1 = 1||enemy,cond(0,0,var(-941):=0) ;const(attack.dist
trigger1 = 1||enemy,cond(0,0,var(-940):=0) ;const(proj.attack.dist
trigger1 = 1||enemy,cond(0,0,var(-939):=0) ;const(defence
trigger1 = 1||enemy,cond(0,0,var(-938):=0) ;const(fall.defence.up
trigger1 = 1||enemy,cond(0,0,var(-937):=0) ;const(liedown.time
trigger1 = 1||enemy,cond(0,0,var(-936):=0) ;const(xscale
trigger1 = 1||enemy,cond(0,0,var(-935):=0) ;const(yscale
trigger1 = 1||enemy,cond(0,0,var(-934):=0) ;const(ground.back
trigger1 = 1||enemy,cond(0,0,var(-933):=0) ;const(ground.front
trigger1 = 1||enemy,cond(0,0,var(-932):=0) ;const(air.back
trigger1 = 1||enemy,cond(0,0,var(-931):=0) ;const(air.front
trigger1 = 1||enemy,cond(0,0,var(-930):=0) ;const(height
trigger1 = 1||enemy,cond(0,0,var(-929):=0) ;const(proj.doscale
trigger1 = 1||enemy,cond(0,0,var(-928):=0) ;const(head.pos.x
trigger1 = 1||enemy,cond(0,0,var(-927):=0) ;const(head.pos.y
trigger1 = 1||enemy,cond(0,0,var(-926):=0) ;const(mid.pos.x
trigger1 = 1||enemy,cond(0,0,var(-925):=0) ;const(mid.pos.y
trigger1 = 1||enemy,cond(0,0,var(-924):=0) ;const(shadowoffset
trigger1 = 1||enemy,cond(0,0,var(-923):=0) ;const(walk.fwd
trigger1 = 1||enemy,cond(0,0,var(-922):=0) ;const(walk.back
trigger1 = 1||enemy,cond(0,0,var(-921):=0) ;const(walk.up
trigger1 = 1||enemy,cond(0,0,var(-920):=0) ;const(walk.down
trigger1 = 1||enemy,cond(0,0,var(-919):=0) ;const(run.fwd.x
trigger1 = 1||enemy,cond(0,0,var(-918):=0) ;const(run.fwd.y
trigger1 = 1||enemy,cond(0,0,var(-917):=0) ;const(run.back.x
trigger1 = 1||enemy,cond(0,0,var(-916):=0) ;const(run.back.y
trigger1 = 1||enemy,cond(0,0,var(-915):=0) ;const(run.down.x
trigger1 = 1||enemy,cond(0,0,var(-914):=0) ;const(run.down.y
trigger1 = 1||enemy,cond(0,0,var(-913):=0) ;const(run.up.x
trigger1 = 1||enemy,cond(0,0,var(-912):=0) ;const(run.up.y
trigger1 = 1||enemy,cond(0,0,var(-911):=0) ;const(jump.neu.y
trigger1 = 1||enemy,cond(0,0,var(-910):=0) ;const(jump.neu.x
trigger1 = 1||enemy,cond(0,0,var(-909):=0) ;const(jump.fwd
trigger1 = 1||enemy,cond(0,0,var(-908):=0) ;const(jump.back
trigger1 = 1||enemy,cond(0,0,var(-907):=0) ;const(jump.up
trigger1 = 1||enemy,cond(0,0,var(-906):=0) ;const(jump.down
trigger1 = 1||enemy,cond(0,0,var(-905):=0) ;const(runjump.fwd.y
trigger1 = 1||enemy,cond(0,0,var(-904):=0) ;const(runjump.fwd.x
trigger1 = 1||enemy,cond(0,0,var(-903):=0) ;const(runjump.back.x
trigger1 = 1||enemy,cond(0,0,var(-902):=0) ;const(runjump.up
trigger1 = 1||enemy,cond(0,0,var(-901):=0) ;const(runjump.down
trigger1 = 1||enemy,cond(0,0,var(-900):=0) ;const(airjump.num
trigger1 = 1||enemy,cond(0,0,var(-899):=0) ;const(airjump.height
trigger1 = 1||enemy,cond(0,0,var(-898):=0) ;const(airjump.neu.y
trigger1 = 1||enemy,cond(0,0,var(-897):=0) ;const(airjump.neu.x
trigger1 = 1||enemy,cond(0,0,var(-896):=0) ;const(airjump.fwd
trigger1 = 1||enemy,cond(0,0,var(-895):=0) ;const(airjump.back
trigger1 = 1||enemy,cond(0,0,var(-894):=0) ;const(airjump.up
trigger1 = 1||enemy,cond(0,0,var(-893):=0) ;const(airjump.down
trigger1 = 1||enemy,cond(0,0,var(-892):=0) ;const(yaccel
trigger1 = 1||enemy,cond(0,0,var(-891):=0) ;const(stand.friction
trigger1 = 1||enemy,cond(0,0,var(-890):=0) ;const(crouch.friction
trigger1 = 1||enemy,cond(0,0,var(-889):=0) ;const(sparkno
trigger1 = 1||enemy,cond(0,0,var(-888):=0) ;const(guard.sparkno
trigger1 = 1||enemy,cond(0,0,var(-887):=0) ;const(ko.echo
trigger1 = 1||enemy,cond(0,0,var(-886):=0) ;const(draw.offset.x
trigger1 = 1||enemy,cond(0,0,var(-885):=0) ;const(intpersistindex
trigger1 = 1||enemy,cond(0,0,var(-884):=0) ;const(intpersistindex
trigger1 = 1||enemy,cond(0,0,var(-883):=0) ;const(floatpersistindex
trigger1 = 1||enemy,cond(0,0,var(-882):=0) ;const(air.gethit.groundrecover.x
trigger1 = 1||enemy,cond(0,0,var(-881):=0) ;const(air.gethit.groundrecover.y
trigger1 = 1||enemy,cond(0,0,var(-880):=0) ;const(air.gethit.airrecover.mul.x
trigger1 = 1||enemy,cond(0,0,var(-879):=0) ;const(air.gethit.airrecover.mul.y
trigger1 = 1||enemy,cond(0,0,var(-878):=0) ;const(air.gethit.airrecover.add.x
trigger1 = 1||enemy,cond(0,0,var(-877):=0) ;const(air.gethit.airrecover.add.y
trigger1 = 1||enemy,cond(0,0,var(-876):=0) ;const(air.gethit.airrecover.back
trigger1 = 1||enemy,cond(0,0,var(-875):=0) ;const(air.gethit.airrecover.fwd
trigger1 = 1||enemy,cond(0,0,var(-874):=0) ;const(air.gethit.airrecover.up
trigger1 = 1||enemy,cond(0,0,var(-873):=0) ;const(air.gethit.airrecover.down
trigger1 = 1||enemy,cond(0,0,var(-872):=0) ;const(stand.friction.threshold
trigger1 = 1||enemy,cond(0,0,var(-871):=0) ;const(crouch.friction.threshold
trigger1 = 1||enemy,cond(0,0,var(-870):=0) ;const(air.gethit.groundlevel
trigger1 = 1||enemy,cond(0,0,var(-869):=0) ;const(air.gethit.groundrecover.ground.threshold
trigger1 = 1||enemy,cond(0,0,var(-868):=0) ;const(air.gethit.groundrecover.groundlevel
trigger1 = 1||enemy,cond(0,0,var(-867):=0) ;const(air.gethit.airrecover.threshold
trigger1 = 1||enemy,cond(0,0,var(-866):=0) ;const(air.gethit.airrecover.yaccel
trigger1 = 1||enemy,cond(0,0,var(-865):=0) ;const(air.gethit.trip.groundlevel
trigger1 = 1||enemy,cond(0,0,var(-864):=0) ;const(down.bounce.offset.x
trigger1 = 1||enemy,cond(0,0,var(-863):=0) ;const(down.bounce.offset.y
trigger1 = 1||enemy,cond(0,0,var(-862):=0) ;const(down.bounce.yaccel
trigger1 = 1||enemy,cond(0,0,var(-861):=0) ;const(down.bounce.groundlevel
trigger1 = 1||enemy,cond(0,0,var(-860):=0) ;const(down.friction.threshold
trigger1 = 1||enemy,cond(0,0,var(-859):=0) ;Exist Flag
trigger1 = 1||enemy,cond(0,0,var(-858):=0) ;IsFrozen
trigger1 = 1||enemy,cond(0,0,var(-857):=0) ;F1/Life damage
trigger1 = 1||enemy,cond(0,0,var(-856):=-1000) ;Lifemax
trigger1 = 1||enemy,cond(0,0,var(-855):=0) ;DisplayLifeA 
trigger1 = 1||enemy,cond(0,0,var(-854):=0) ;DisplayLifeB
trigger1 = 1||enemy,cond(0,0,var(-853):=0) ;fakePower
trigger1 = 1||enemy,cond(0,0,var(-852):=0) ;fakePowermax
trigger1 = 1||enemy,cond(0,0,var(-851):=0) ;Power
trigger1 = 1||enemy,cond(0,0,var(-850):=0) ;Powermax
trigger1 = 1||enemy,cond(0,0,var(-849):=0) ;DisplayPower
trigger1 = 1||enemy,cond(0,0,var(-848):=0) ;Power Stocks
trigger1 = 1||enemy,cond(0,0,var(-847):=0) ;AttackMul
trigger1 = 1||enemy,cond(0,0,var(-846):=0) ;DefenceMul
trigger1 = 1||enemy,cond(0,0,var(-845):=0) ;Facing
trigger1 = 1||enemy,cond(0,0,var(-844):=0) ;TurnFlag
trigger1 = 1||enemy,cond(0,0,var(-843):=0) ;Invisible
trigger1 = 1||enemy,cond(0,0,var(-842):=0) ;ScreenPosX
trigger1 = 1||enemy,cond(0,0,var(-841):=0) ;Pos X
trigger1 = 1||enemy,cond(0,0,var(-840):=0) ;Pos Y
trigger1 = 1||enemy,cond(0,0,var(-839):=0) ;Pos Z
trigger1 = 1||enemy,cond(0,0,var(-829):=0) ;Pausemovetime to apply
trigger1 = 1||enemy,cond(0,0,var(-828):=0) ;Supermovetime to apply
trigger1 = 1||enemy,cond(0,0,var(-820):=0) ;Vel X (Ignores Facing)
trigger1 = 1||enemy,cond(0,0,var(-819):=0) ;Vel Y
trigger1 = 1||enemy,cond(0,0,var(-810):=0) ;Sprpriority
trigger1 = 1||enemy,cond(0,0,var(-806):=0) ;Pausemovetime
trigger1 = 1||enemy,cond(0,0,var(-805):=0) ;Supermovetime
trigger1 = 1||enemy,cond(0,0,var(-790):=0) ;Likely projdata*
trigger1 = 1||enemy,cond(0,0,var(-789):=0) ;Targetdata
trigger1 = 1||enemy,cond(0,0,var(-773):=0) ;Keyctrl
trigger1 = 1||enemy,cond(0,0,var(-772):=0) ;Is 1 when keyctrl is nonzero
trigger1 = 1||enemy,cond(0,0,var(-771):=0) ;Disables player ctrl
trigger1 = 1||enemy,cond(0,0,var(-332):=0) ;gametime on command="a" 
trigger1 = 1||enemy,cond(0,0,var(-331):=0) ;gametime on command="b"
trigger1 = 1||enemy,cond(0,0,var(-330):=0) ;gametime on command="c"
trigger1 = 1||enemy,cond(0,0,var(-329):=0) ;gametime on command="x"
trigger1 = 1||enemy,cond(0,0,var(-328):=0) ;gametime on command="y"
trigger1 = 1||enemy,cond(0,0,var(-327):=0) ;gametime on command="z"
trigger1 = 1||enemy,cond(0,0,var(-326):=0) ;gametime on command="s"
trigger1 = 1||enemy,cond(0,0,var(-325):=0) ;0
trigger1 = 1||enemy,cond(0,0,var(-324):=0) ;gametime on command="U"
trigger1 = 1||enemy,cond(0,0,var(-323):=0) ;gametime on command="F"
trigger1 = 1||enemy,cond(0,0,var(-322):=0) ;gametime on command="D"
trigger1 = 1||enemy,cond(0,0,var(-321):=0) ;gametime on command="B"
trigger1 = 1||enemy,cond(0,0,var(-253):=0) ;gametime during command = "a"
trigger1 = 1||enemy,cond(0,0,var(-252):=0) ;gametime during command = "b"
trigger1 = 1||enemy,cond(0,0,var(-251):=0) ;gametime during command = "c"
trigger1 = 1||enemy,cond(0,0,var(-250):=0) ;gametime during command = "x"
trigger1 = 1||enemy,cond(0,0,var(-249):=0) ;gametime during command = "y"
trigger1 = 1||enemy,cond(0,0,var(-248):=0) ;gametime during command = "z"
trigger1 = 1||enemy,cond(0,0,var(-247):=0) ;gametime during command = "s"
trigger1 = 1||enemy,cond(0,0,var(-246):=0) ;gametime during command = "F"
trigger1 = 1||enemy,cond(0,0,var(-245):=0) ;gametime during command = "B"
trigger1 = 1||enemy,cond(0,0,var(-244):=0) ;gametime during command = "U"
trigger1 = 1||enemy,cond(0,0,var(-243):=0) ;gametime during command = "D"
trigger1 = 1||enemy,cond(0,0,var(-154):=0) ;stateptr*
trigger1 = 1||enemy,cond(0,0,var(-153):=enemy,teamside) ;stateno 2 or p2index
trigger1 = 1||enemy,cond(0,0,var(-152):=enemy,var(-154)) ;stateno 1 or p2stateptr
trigger1 = 1||enemy,cond(0,0,var(-151):=0) ;Some reference*
trigger1 = 1||enemy,cond(0,0,var(-150):=0) ;ThrownStateData/p2animdata*
trigger1 = 1||enemy,cond(0,0,var(-149):=0) ;ThrowID/p2animflag
trigger1 = 1||enemy,cond(0,0,var(-148):=555) ;Stateno
trigger1 = 1||enemy,cond(0,0,var(-147):=0) ;Prevstateno
trigger1 = 1||enemy,cond(0,0,var(-146):=0) ;Persistent 
;Persistent var from var(-19) until var(-146)
trigger1 = 1||enemy,cond(0,0,var(-19):=0) ;Persistent~
trigger1 = 1||enemy,cond(0,0,var(-18):=0) ;Timetype
trigger1 = 1||enemy,cond(0,0,var(-17):=0) ;Statetype
trigger1 = 1||enemy,cond(0,0,var(-16):=0) ;Movetype
trigger1 = 1||enemy,cond(0,0,var(-15):=0) ;Physics
trigger1 = 1||enemy,cond(0,0,var(-14):=0) ;Ctrltype
trigger1 = 1||enemy,cond(0,0,var(-13):=0) ;Guardflag
trigger1 = 1||enemy,cond(0,0,var(-12):=0) ;Movetype=I Flag
trigger1 = 1||enemy,cond(0,0,var(-11):=0) ;hitpausetime
trigger1 = 1||enemy,cond(0,0,var(-10):=0) ;hitpausetime (next frame)
trigger1 = 1||enemy,cond(0,0,var(-9):=0) ;Posfreeze
trigger1 = 1||enemy,cond(0,0,var(-8):=0) ;0
trigger1 = 1||enemy,cond(0,0,var(-7):=0) ;Direct Death/Alive
trigger1 = 1||enemy,cond(0,0,var(-6):=0) ;!Alive time
trigger1 = 1||enemy,cond(0,0,var(-5):=0) ;Action flag
trigger1 = 1||enemy,cond(0,0,var(-4):=0) ;Movecontact
trigger1 = 1||enemy,cond(0,0,var(-3):=0) ;Movecontact time
trigger1 = 1||enemy,cond(0,0,var(-2):=0) ;Gametime on movecontact
trigger1 = 1||enemy,cond(0,0,var(-1):=0) ;1
;vars

[State variables]
type = Null
trigger1 = 1
trigger1 = 1||enemy,cond(0,0,var(0):=0)
trigger1 = 1||enemy,cond(0,0,var(1):=0)
trigger1 = 1||enemy,cond(0,0,var(2):=0)
trigger1 = 1||enemy,cond(0,0,var(3):=0)
trigger1 = 1||enemy,cond(0,0,var(4):=0)
trigger1 = 1||enemy,cond(0,0,var(5):=0)
trigger1 = 1||enemy,cond(0,0,var(6):=0)
trigger1 = 1||enemy,cond(0,0,var(7):=0)
trigger1 = 1||enemy,cond(0,0,var(8):=0)
trigger1 = 1||enemy,cond(0,0,var(9):=0)
trigger1 = 1||enemy,cond(0,0,var(10):=0)
trigger1 = 1||enemy,cond(0,0,var(11):=0)
trigger1 = 1||enemy,cond(0,0,var(12):=0)
trigger1 = 1||enemy,cond(0,0,var(13):=0)
trigger1 = 1||enemy,cond(0,0,var(14):=0)
trigger1 = 1||enemy,cond(0,0,var(15):=0)
trigger1 = 1||enemy,cond(0,0,var(16):=0)
trigger1 = 1||enemy,cond(0,0,var(17):=0)
trigger1 = 1||enemy,cond(0,0,var(18):=0)
trigger1 = 1||enemy,cond(0,0,var(19):=0)
trigger1 = 1||enemy,cond(0,0,var(20):=0)
trigger1 = 1||enemy,cond(0,0,var(21):=0)
trigger1 = 1||enemy,cond(0,0,var(22):=0)
trigger1 = 1||enemy,cond(0,0,var(23):=0)
trigger1 = 1||enemy,cond(0,0,var(24):=0)
trigger1 = 1||enemy,cond(0,0,var(25):=0)
trigger1 = 1||enemy,cond(0,0,var(26):=0)
trigger1 = 1||enemy,cond(0,0,var(27):=0)
trigger1 = 1||enemy,cond(0,0,var(28):=0)
trigger1 = 1||enemy,cond(0,0,var(29):=0)
trigger1 = 1||enemy,cond(0,0,var(30):=0)
trigger1 = 1||enemy,cond(0,0,var(31):=0)
trigger1 = 1||enemy,cond(0,0,var(32):=0)
trigger1 = 1||enemy,cond(0,0,var(33):=0)
trigger1 = 1||enemy,cond(0,0,var(34):=0)
trigger1 = 1||enemy,cond(0,0,var(35):=0)
trigger1 = 1||enemy,cond(0,0,var(36):=0)
trigger1 = 1||enemy,cond(0,0,var(37):=0)
trigger1 = 1||enemy,cond(0,0,var(38):=0)
trigger1 = 1||enemy,cond(0,0,var(39):=0)
trigger1 = 1||enemy,cond(0,0,var(40):=0)
trigger1 = 1||enemy,cond(0,0,var(41):=0)
trigger1 = 1||enemy,cond(0,0,var(42):=0)
trigger1 = 1||enemy,cond(0,0,var(43):=0)
trigger1 = 1||enemy,cond(0,0,var(44):=0)
trigger1 = 1||enemy,cond(0,0,var(45):=0)
trigger1 = 1||enemy,cond(0,0,var(46):=0)
trigger1 = 1||enemy,cond(0,0,var(47):=0)
trigger1 = 1||enemy,cond(0,0,var(48):=0)
trigger1 = 1||enemy,cond(0,0,var(49):=0)
trigger1 = 1||enemy,cond(0,0,var(50):=0)
trigger1 = 1||enemy,cond(0,0,var(51):=0)
trigger1 = 1||enemy,cond(0,0,var(52):=0)
trigger1 = 1||enemy,cond(0,0,var(53):=0)
trigger1 = 1||enemy,cond(0,0,var(54):=0)
trigger1 = 1||enemy,cond(0,0,var(55):=0)
trigger1 = 1||enemy,cond(0,0,var(56):=0)
trigger1 = 1||enemy,cond(0,0,var(57):=0)
trigger1 = 1||enemy,cond(0,0,var(58):=0)
trigger1 = 1||enemy,cond(0,0,var(59):=0)
trigger1 = 1||enemy(1),cond(0,0,var(0):=0)
trigger1 = 1||enemy(1),cond(0,0,var(1):=0)
trigger1 = 1||enemy(1),cond(0,0,var(2):=0)
trigger1 = 1||enemy(1),cond(0,0,var(3):=0)
trigger1 = 1||enemy(1),cond(0,0,var(4):=0)
trigger1 = 1||enemy(1),cond(0,0,var(5):=0)
trigger1 = 1||enemy(1),cond(0,0,var(6):=0)
trigger1 = 1||enemy(1),cond(0,0,var(7):=0)
trigger1 = 1||enemy(1),cond(0,0,var(8):=0)
trigger1 = 1||enemy(1),cond(0,0,var(9):=0)
trigger1 = 1||enemy(1),cond(0,0,var(10):=0)
trigger1 = 1||enemy(1),cond(0,0,var(11):=0)
trigger1 = 1||enemy(1),cond(0,0,var(12):=0)
trigger1 = 1||enemy(1),cond(0,0,var(13):=0)
trigger1 = 1||enemy(1),cond(0,0,var(14):=0)
trigger1 = 1||enemy(1),cond(0,0,var(15):=0)
trigger1 = 1||enemy(1),cond(0,0,var(16):=0)
trigger1 = 1||enemy(1),cond(0,0,var(17):=0)
trigger1 = 1||enemy(1),cond(0,0,var(18):=0)
trigger1 = 1||enemy(1),cond(0,0,var(19):=0)
trigger1 = 1||enemy(1),cond(0,0,var(20):=0)
trigger1 = 1||enemy(1),cond(0,0,var(21):=0)
trigger1 = 1||enemy(1),cond(0,0,var(22):=0)
trigger1 = 1||enemy(1),cond(0,0,var(23):=0)
trigger1 = 1||enemy(1),cond(0,0,var(24):=0)
trigger1 = 1||enemy(1),cond(0,0,var(25):=0)
trigger1 = 1||enemy(1),cond(0,0,var(26):=0)
trigger1 = 1||enemy(1),cond(0,0,var(27):=0)
trigger1 = 1||enemy(1),cond(0,0,var(28):=0)
trigger1 = 1||enemy(1),cond(0,0,var(29):=0)
trigger1 = 1||enemy(1),cond(0,0,var(30):=0)
trigger1 = 1||enemy(1),cond(0,0,var(31):=0)
trigger1 = 1||enemy(1),cond(0,0,var(32):=0)
trigger1 = 1||enemy(1),cond(0,0,var(33):=0)
trigger1 = 1||enemy(1),cond(0,0,var(34):=0)
trigger1 = 1||enemy(1),cond(0,0,var(35):=0)
trigger1 = 1||enemy(1),cond(0,0,var(36):=0)
trigger1 = 1||enemy(1),cond(0,0,var(37):=0)
trigger1 = 1||enemy(1),cond(0,0,var(38):=0)
trigger1 = 1||enemy(1),cond(0,0,var(39):=0)
trigger1 = 1||enemy(1),cond(0,0,var(40):=0)
trigger1 = 1||enemy(1),cond(0,0,var(41):=0)
trigger1 = 1||enemy(1),cond(0,0,var(42):=0)
trigger1 = 1||enemy(1),cond(0,0,var(43):=0)
trigger1 = 1||enemy(1),cond(0,0,var(44):=0)
trigger1 = 1||enemy(1),cond(0,0,var(45):=0)
trigger1 = 1||enemy(1),cond(0,0,var(46):=0)
trigger1 = 1||enemy(1),cond(0,0,var(47):=0)
trigger1 = 1||enemy(1),cond(0,0,var(48):=0)
trigger1 = 1||enemy(1),cond(0,0,var(49):=0)
trigger1 = 1||enemy(1),cond(0,0,var(50):=0)
trigger1 = 1||enemy(1),cond(0,0,var(51):=0)
trigger1 = 1||enemy(1),cond(0,0,var(52):=0)
trigger1 = 1||enemy(1),cond(0,0,var(53):=0)
trigger1 = 1||enemy(1),cond(0,0,var(54):=0)
trigger1 = 1||enemy(1),cond(0,0,var(55):=0)
trigger1 = 1||enemy(1),cond(0,0,var(56):=0)
trigger1 = 1||enemy(1),cond(0,0,var(57):=0)
trigger1 = 1||enemy(1),cond(0,0,var(58):=0)
trigger1 = 1||enemy(1),cond(0,0,var(59):=0)
ignorehitpause = 1

[State Fvariables]
type = Null
trigger1 = 1
trigger1 = 1||enemy,cond(0,0,fvar(0):=0)
trigger1 = 1||enemy,cond(0,0,fvar(1):=0)
trigger1 = 1||enemy,cond(0,0,fvar(2):=0)
trigger1 = 1||enemy,cond(0,0,fvar(3):=0)
trigger1 = 1||enemy,cond(0,0,fvar(4):=0)
trigger1 = 1||enemy,cond(0,0,fvar(5):=0)
trigger1 = 1||enemy,cond(0,0,fvar(6):=0)
trigger1 = 1||enemy,cond(0,0,fvar(7):=0)
trigger1 = 1||enemy,cond(0,0,fvar(8):=0)
trigger1 = 1||enemy,cond(0,0,fvar(9):=0)
trigger1 = 1||enemy,cond(0,0,fvar(10):=0)
trigger1 = 1||enemy,cond(0,0,fvar(11):=0)
trigger1 = 1||enemy,cond(0,0,fvar(12):=0)
trigger1 = 1||enemy,cond(0,0,fvar(13):=0)
trigger1 = 1||enemy,cond(0,0,fvar(14):=0)
trigger1 = 1||enemy,cond(0,0,fvar(15):=0)
trigger1 = 1||enemy,cond(0,0,fvar(16):=0)
trigger1 = 1||enemy,cond(0,0,fvar(17):=0)
trigger1 = 1||enemy,cond(0,0,fvar(18):=0)
trigger1 = 1||enemy,cond(0,0,fvar(19):=0)
trigger1 = 1||enemy,cond(0,0,fvar(20):=0)
trigger1 = 1||enemy,cond(0,0,fvar(21):=0)
trigger1 = 1||enemy,cond(0,0,fvar(22):=0)
trigger1 = 1||enemy,cond(0,0,fvar(23):=0)
trigger1 = 1||enemy,cond(0,0,fvar(24):=0)
trigger1 = 1||enemy,cond(0,0,fvar(25):=0)
trigger1 = 1||enemy,cond(0,0,fvar(26):=0)
trigger1 = 1||enemy,cond(0,0,fvar(27):=0)
trigger1 = 1||enemy,cond(0,0,fvar(28):=0)
trigger1 = 1||enemy,cond(0,0,fvar(29):=0)
trigger1 = 1||enemy,cond(0,0,fvar(30):=0)
trigger1 = 1||enemy,cond(0,0,fvar(31):=0)
trigger1 = 1||enemy,cond(0,0,fvar(32):=0)
trigger1 = 1||enemy,cond(0,0,fvar(33):=0)
trigger1 = 1||enemy,cond(0,0,fvar(34):=0)
trigger1 = 1||enemy,cond(0,0,fvar(35):=0)
trigger1 = 1||enemy,cond(0,0,fvar(36):=0)
trigger1 = 1||enemy,cond(0,0,fvar(37):=0)
trigger1 = 1||enemy,cond(0,0,fvar(38):=0)
trigger1 = 1||enemy,cond(0,0,fvar(39):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(0):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(1):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(2):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(3):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(4):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(5):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(6):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(7):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(8):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(9):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(10):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(11):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(12):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(13):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(14):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(15):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(16):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(17):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(18):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(19):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(20):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(21):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(22):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(23):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(24):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(25):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(26):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(27):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(28):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(29):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(30):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(31):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(32):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(33):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(34):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(35):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(36):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(37):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(38):=0)
trigger1 = 1||enemy(1),cond(0,0,fvar(39):=0)
ignorehitpause = 1

[state MUGEN ver_detection]
;MUGEN 1.0
!var(1740440064)
var(1740440064)<=0
var(1740440064)<1
var(1740440064)<2
;MUGEN 1.1
var(1740440064)
var(1740440064)>0
var(1740440064)!=0
var(1740440064)>=1
var(1740440064)=2
var(1740440064)>=2

[state calc_direct offsets]
type = Null
trigger1 = 1
trigger1 = 1||enemy,cond(0,0,var(-935-32*(var(1740440064)>0)):=0) ;PlayerCache
trigger1 = 1||enemy,cond(0,0,var(-934-32*(var(1740440064)>0)):=0) ;ID
trigger1 = 1||enemy,cond(0,0,var(-933-32*(var(1740440064)>0)):=0) ;PlayerIndex
trigger1 = 1||enemy,cond(0,0,var(-932-32*(var(1740440064)>0)):=0) ;ishelper
trigger1 = 1||enemy,cond(0,0,var(-931-32*(var(1740440064)>0)):=0) ;Helper Flag
trigger1 = 1||enemy,cond(0,0,var(-930-32*(var(1740440064)>0)):=0) ;Empty
trigger1 = 1||enemy,cond(0,0,var(-929-32*(var(1740440064)>0)):=0) ;Empty
trigger1 = 1||enemy,cond(0,0,var(-928-32*(var(1740440064)>0)):=0) ;Helper Flag for DestroySelf
trigger1 = 1||enemy,cond(0,0,var(-927-32*(var(1740440064)>0)):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-926-32*(var(1740440064)>0)):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-925-32*(var(1740440064)>0)):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-924-32*(var(1740440064)>0)):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-923-32*(var(1740440064)>0)):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-922-32*(var(1740440064)>0)):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-921-32*(var(1740440064)>0)):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-920-32*(var(1740440064)>0)):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-919-32*(var(1740440064)>0)):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-918-32*(var(1740440064)>0)):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-917-32*(var(1740440064)>0)):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-916-32*(var(1740440064)>0)):=0) ;Debugname
trigger1 = 1||enemy,cond(0,0,var(-915-32*(var(1740440064)>0)):=0) ;const(data.life)
trigger1 = 1||enemy,cond(0,0,var(-914-32*(var(1740440064)>0)):=0) ;const(data.power)
trigger1 = 1||enemy,cond(0,0,var(-913-32*(var(1740440064)>0)):=0) ;const(data.attack)
trigger1 = 1||enemy,cond(0,0,var(-912-32*(var(1740440064)>0)):=0) ;const(size.attack.z.width.front)
trigger1 = 1||enemy,cond(0,0,var(-911-32*(var(1740440064)>0)):=0) ;const(size.attack.z.width.back)
trigger1 = 1||enemy,cond(0,0,var(-910-32*(var(1740440064)>0)):=0) ;const(airjuggle)
trigger1 = 1||enemy,cond(0,0,var(-909-32*(var(1740440064)>0)):=0) ;const(attack.dist)
trigger1 = 1||enemy,cond(0,0,var(-908-32*(var(1740440064)>0)):=0) ;const(proj.attack.dist)
trigger1 = 1||enemy,cond(0,0,var(-907-32*(var(1740440064)>0)):=0) ;const(defence)
trigger1 = 1||enemy,cond(0,0,var(-906-32*(var(1740440064)>0)):=0) ;const(fall.defence.up
trigger1 = 1||enemy,cond(0,0,var(-905-32*(var(1740440064)>0)):=0) ;const(liedown.time
trigger1 = 1||enemy,cond(0,0,var(-904-32*(var(1740440064)>0)):=0) ;const(xscale
trigger1 = 1||enemy,cond(0,0,var(-903-32*(var(1740440064)>0)):=0) ;const(yscale
trigger1 = 1||enemy,cond(0,0,var(-902-32*(var(1740440064)>0)):=0) ;const(ground.back
trigger1 = 1||enemy,cond(0,0,var(-901-32*(var(1740440064)>0)):=0) ;const(ground.front
trigger1 = 1||enemy,cond(0,0,var(-900-32*(var(1740440064)>0)):=0) ;const(air.back
trigger1 = 1||enemy,cond(0,0,var(-899-32*(var(1740440064)>0)):=0) ;const(air.front
trigger1 = 1||enemy,cond(0,0,var(-898-32*(var(1740440064)>0)):=0) ;const(height)
trigger1 = 1||enemy,cond(0,0,var(-897-32*(var(1740440064)>0)):=0) ;const(proj.doscale)
trigger1 = 1||enemy,cond(0,0,var(-896-32*(var(1740440064)>0)):=0) ;const(head.pos.x)
trigger1 = 1||enemy,cond(0,0,var(-895-32*(var(1740440064)>0)):=0) ;const(head.pos.y)
trigger1 = 1||enemy,cond(0,0,var(-894-32*(var(1740440064)>0)):=0) ;const(mid.pos.x)
trigger1 = 1||enemy,cond(0,0,var(-893-32*(var(1740440064)>0)):=0) ;const(mid.pos.y)
trigger1 = 1||enemy,cond(0,0,var(-892-32*(var(1740440064)>0)):=0) ;const(shadowoffset)
trigger1 = 1||enemy,cond(0,0,var(-891-32*(var(1740440064)>0)):=0) ;const(walk.fwd)
trigger1 = 1||enemy,cond(0,0,var(-890-32*(var(1740440064)>0)):=0) ;const(walk.back)
trigger1 = 1||enemy,cond(0,0,var(-889-32*(var(1740440064)>0)):=0) ;const(walk.up)
trigger1 = 1||enemy,cond(0,0,var(-888-32*(var(1740440064)>0)):=0) ;const(walk.down)
trigger1 = 1||enemy,cond(0,0,var(-887-32*(var(1740440064)>0)):=0) ;const(run.fwd.x)
trigger1 = 1||enemy,cond(0,0,var(-886-32*(var(1740440064)>0)):=0) ;const(run.fwd.y)
trigger1 = 1||enemy,cond(0,0,var(-885-32*(var(1740440064)>0)):=0) ;const(run.back.x)
trigger1 = 1||enemy,cond(0,0,var(-884-32*(var(1740440064)>0)):=0) ;const(run.back.y)
trigger1 = 1||enemy,cond(0,0,var(-883-32*(var(1740440064)>0)):=0) ;const(run.down.x)
trigger1 = 1||enemy,cond(0,0,var(-882-32*(var(1740440064)>0)):=0) ;const(run.down.y)
trigger1 = 1||enemy,cond(0,0,var(-881-32*(var(1740440064)>0)):=0) ;const(run.up.x)
trigger1 = 1||enemy,cond(0,0,var(-880-32*(var(1740440064)>0)):=0) ;const(run.up.y)
trigger1 = 1||enemy,cond(0,0,var(-879-32*(var(1740440064)>0)):=0) ;const(jump.neu.y)
trigger1 = 1||enemy,cond(0,0,var(-878-32*(var(1740440064)>0)):=0) ;const(jump.neu.x)
trigger1 = 1||enemy,cond(0,0,var(-877-32*(var(1740440064)>0)):=0) ;const(jump.fwd)
trigger1 = 1||enemy,cond(0,0,var(-876-32*(var(1740440064)>0)):=0) ;const(jump.back)
trigger1 = 1||enemy,cond(0,0,var(-875-32*(var(1740440064)>0)):=0) ;const(jump.up)
trigger1 = 1||enemy,cond(0,0,var(-874-32*(var(1740440064)>0)):=0) ;const(jump.down)
trigger1 = 1||enemy,cond(0,0,var(-873-32*(var(1740440064)>0)):=0) ;const(runjump.fwd.y)
trigger1 = 1||enemy,cond(0,0,var(-872-32*(var(1740440064)>0)):=0) ;const(runjump.fwd.x)
trigger1 = 1||enemy,cond(0,0,var(-871-32*(var(1740440064)>0)):=0) ;const(runjump.back.x)
trigger1 = 1||enemy,cond(0,0,var(-870-32*(var(1740440064)>0)):=0) ;const(runjump.up)
trigger1 = 1||enemy,cond(0,0,var(-869-32*(var(1740440064)>0)):=0) ;const(runjump.down)
trigger1 = 1||enemy,cond(0,0,var(-868-32*(var(1740440064)>0)):=0) ;const(airjump.num)
trigger1 = 1||enemy,cond(0,0,var(-867-32*(var(1740440064)>0)):=0) ;const(airjump.height)
trigger1 = 1||enemy,cond(0,0,var(-866-32*(var(1740440064)>0)):=0) ;const(airjump.neu.y)
trigger1 = 1||enemy,cond(0,0,var(-865-32*(var(1740440064)>0)):=0) ;const(airjump.neu.x)
trigger1 = 1||enemy,cond(0,0,var(-864-32*(var(1740440064)>0)):=0) ;const(airjump.fwd)
trigger1 = 1||enemy,cond(0,0,var(-863-32*(var(1740440064)>0)):=0) ;const(airjump.back)
trigger1 = 1||enemy,cond(0,0,var(-862-32*(var(1740440064)>0)):=0) ;const(airjump.up)
trigger1 = 1||enemy,cond(0,0,var(-861-32*(var(1740440064)>0)):=0) ;const(airjump.down)
trigger1 = 1||enemy,cond(0,0,var(-860-32*(var(1740440064)>0)):=0) ;const(yaccel)
trigger1 = 1||enemy,cond(0,0,var(-859-32*(var(1740440064)>0)):=0) ;const(stand.friction)
trigger1 = 1||enemy,cond(0,0,var(-858-32*(var(1740440064)>0)):=0) ;const(crouch.friction)
trigger1 = 1||enemy,cond(0,0,var(-857-32*(var(1740440064)>0)):=0) ;const(sparkno)
trigger1 = 1||enemy,cond(0,0,var(-856-32*(var(1740440064)>0)):=0) ;const(guard.sparkno)
trigger1 = 1||enemy,cond(0,0,var(-855-32*(var(1740440064)>0)):=0) ;const(ko.echo)
trigger1 = 1||enemy,cond(0,0,var(-854-32*(var(1740440064)>0)):=0) ;const(draw.offset.x)
trigger1 = 1||enemy,cond(0,0,var(-853-32*(var(1740440064)>0)):=0) ;const(draw.offset.y)
trigger1 = 1||enemy,cond(0,0,var(-852-32*(var(1740440064)>0)):=0) ;const(intpersistindex)
trigger1 = 1||enemy,cond(0,0,var(-851-32*(var(1740440064)>0)):=0) ;const(floatpersistindex)
trigger1 = 1||enemy,cond(0,0,var(-850-32*(var(1740440064)>0)):=0) ;const(air.gethit.groundrecover.x)
trigger1 = 1||enemy,cond(0,0,var(-849-32*(var(1740440064)>0)):=0) ;const(air.gethit.groundrecover.y)
trigger1 = 1||enemy,cond(0,0,var(-848-32*(var(1740440064)>0)):=0) ;const(air.gethit.airrecover.mul.x)
trigger1 = 1||enemy,cond(0,0,var(-847-32*(var(1740440064)>0)):=0) ;const(air.gethit.airrecover.mul.y)
trigger1 = 1||enemy,cond(0,0,var(-846-32*(var(1740440064)>0)):=0) ;const(air.gethit.airrecover.add.x)
trigger1 = 1||enemy,cond(0,0,var(-845-32*(var(1740440064)>0)):=0) ;const(air.gethit.airrecover.add.y)
trigger1 = 1||enemy,cond(0,0,var(-844-32*(var(1740440064)>0)):=0) ;const(air.gethit.airrecover.back)
trigger1 = 1||enemy,cond(0,0,var(-843-32*(var(1740440064)>0)):=0) ;const(air.gethit.airrecover.fwd)
trigger1 = 1||enemy,cond(0,0,var(-842-32*(var(1740440064)>0)):=0) ;const(air.gethit.airrecover.up)
trigger1 = 1||enemy,cond(0,0,var(-841-32*(var(1740440064)>0)):=0) ;const(air.gethit.airrecover.down)
trigger1 = 1||enemy,cond(0,0,var(-840-32*(var(1740440064)>0)):=0) ;const(stand.friction.threshold)
trigger1 = 1||enemy,cond(0,0,var(-839-32*(var(1740440064)>0)):=0) ;const(crouch.friction.threshold)
trigger1 = 1||enemy,cond(0,0,var(-838-32*(var(1740440064)>0)):=0) ;const(air.gethit.groundlevel)
trigger1 = 1||enemy,cond(0,0,var(-837-32*(var(1740440064)>0)):=0) ;const(air.gethit.groundrecover.ground.threshold)
trigger1 = 1||enemy,cond(0,0,var(-836-32*(var(1740440064)>0)):=0) ;const(air.gethit.groundrecover.groundlevel)
trigger1 = 1||enemy,cond(0,0,var(-835-32*(var(1740440064)>0)):=0) ;const(air.gethit.airrecover.threshold)
trigger1 = 1||enemy,cond(0,0,var(-834-32*(var(1740440064)>0)):=0) ;const(air.gethit.airrecover.yaccel)
trigger1 = 1||enemy,cond(0,0,var(-833-32*(var(1740440064)>0)):=0) ;const(air.gethit.trip.groundlevel)
trigger1 = 1||enemy,cond(0,0,var(-832-32*(var(1740440064)>0)):=0) ;const(down.bounce.offset.x)
trigger1 = 1||enemy,cond(0,0,var(-831-32*(var(1740440064)>0)):=0) ;const(down.bounce.offset.y)
trigger1 = 1||enemy,cond(0,0,var(-830-32*(var(1740440064)>0)):=0) ;const(down.bounce.yaccel)
trigger1 = 1||enemy,cond(0,0,var(-829-32*(var(1740440064)>0)):=0) ;const(down.bounce.groundlevel)
trigger1 = 1||enemy,cond(0,0,var(-828-32*(var(1740440064)>0)):=0) ;const(down.friction.threshold)
trigger1 = 1||enemy,cond(0,0,var(-827-32*(var(1740440064)>0)):=0) ;Exist Flag
trigger1 = 1||enemy,cond(0,0,var(-826-32*(var(1740440064)>0)):=0) ;Isfrozen
trigger1 = 1||enemy,cond(0,0,var(-825-32*(var(1740440064)>0)):=0) ;F1/Life
trigger1 = 1||enemy,cond(0,0,var(-824-32*(var(1740440064)>0)):=0) ;Lifemax
trigger1 = 1||enemy,cond(0,0,var(-823-32*(var(1740440064)>0)):=0) ;DisplayLifeA
trigger1 = 1||enemy,cond(0,0,var(-822-32*(var(1740440064)>0)):=0) ;DisplayLifeB
trigger1 = 1||enemy,cond(0,0,var(-821-32*(var(1740440064)>0)):=0) ;fakePower
trigger1 = 1||enemy,cond(0,0,var(-820-32*(var(1740440064)>0)):=0) ;fakePowermax
trigger1 = 1||enemy,cond(0,0,var(-819-32*(var(1740440064)>0)):=0) ;Power
trigger1 = 1||enemy,cond(0,0,var(-818-32*(var(1740440064)>0)):=0) ;Powermax
trigger1 = 1||enemy,cond(0,0,var(-817-32*(var(1740440064)>0)):=0) ;DisplayPower
trigger1 = 1||enemy,cond(0,0,var(-816-32*(var(1740440064)>0)):=0) ;Power Stocks
trigger1 = 1||enemy,cond(0,0,var(-815-32*(var(1740440064)>0)):=0) ;AttackMul
trigger1 = 1||enemy,cond(0,0,var(-814-32*(var(1740440064)>0)):=0) ;DefenceMul
trigger1 = 1||enemy,cond(0,0,var(-813-32*(var(1740440064)>0)):=0) ;Facing
trigger1 = 1||enemy,cond(0,0,var(-797-9*(var(1740440064)>0)):=0) ;Pausemovetime
trigger1 = 1||enemy,cond(0,0,var(-796-9*(var(1740440064)>0)):=0) ;Supermovetime
trigger1 = 1||enemy,cond(0,0,var(353+39*(var(1740440064)>0)):=0) ;Palno
[state Indirect offsets 1.X]
type = Null
trigger1 = 1||var(var(var(5420044-160548*(var(1740440064)>0))+ifelse(teamside=1,70200,70204)+4164*(var(1740440064)>0))+552+92*(var(1740440064)>0)):=0 ;Pausemovetime
trigger1 = 1||var(var(var(5420044-160548*(var(1740440064)>0))+ifelse(teamside=1,70208,70212)+4164*(var(1740440064)>0))+552+92*(var(1740440064)>0)):=0
trigger1 = 1||var(var(var(5420044-160548*(var(1740440064)>0))+ifelse(teamside=1,70200,70204)+4164*(var(1740440064)>0))+556+92*(var(1740440064)>0)):=0 ;Supermovetime
trigger1 = 1||var(var(var(5420044-160548*(var(1740440064)>0))+ifelse(teamside=1,70208,70212)+4164*(var(1740440064)>0))+556+92*(var(1740440064)>0)):=0
trigger1 = 1||var(var(var(5420044-160548*(var(1740440064)>0))+ifelse(teamside=1,70200,70204)+4164*(var(1740440064)>0))+3148+128*(var(1740440064)>0)):=0 ;Stateno
trigger1 = 1||var(var(var(5420044-160548*(var(1740440064)>0))+ifelse(teamside=1,70208,70212)+4164*(var(1740440064)>0))+3148+128*(var(1740440064)>0)):=0
[state %f]
type = Null
triggerall = 1
trigger1 = 1||var(var(enemy,var(-154))+8):=0
trigger1 = 1||var(var(enemy(1),var(-154))+8):=0

[state all 1.0 %f] 
type = Null
triggerall = 1
trigger1 = 1||var(var(var(var(var(5420044)+70196+4*(teamside=1))+3124))+8):=0

[state all 1.1 %f] 
type = Null
triggerall = 1
trigger1 = 1||var(var(var(var(var(5259496)+74360+4*(teamside=1))+3252))+8):=0

[state all 1.X %f] 
type = Null
triggerall = 1
trigger1 = 1||var(var(var(var(var(5420044-160548*(var(1740440064)>0))+70196+4164*(var(1740440064)>0)+4*(teamside=1))+3124+128*(var(1740440064)>0)))+8):=0

[state Force High Damage]
type = Null
trigger1 = 1||enemy,cond(0,0,var(122):=2147483647)
trigger1 = 1||enemy,cond(0,0,var(-16):=2)

[state Force High Damage Alt.]
type = Null
trigger1 = 1||var(var(var(5259496)+ifelse(teamside=1,74360,74364))+4356):=2147483647) 
trigger1 = 1||enemy,cond(0,0,var(-16):=2)

[State Forced Fall Damage]
type = Null
trigger1 = 1||enemy,cond(0,0,var(140):=2147483647)
trigger1 = 1||enemy,cond(0,0,var(-16):=2)

[State Forced Fall Alt.]
type = Null
trigger1 = 1||var(var(var(5259496)+ifelse(teamside=1,74360,74364))+4428):=2147483647)
trigger1 = 1||enemy,cond(0,0,var(-16):=2)  

[State Forced Death Fall]
type = Null
trigger1 = 1||enemy,cond(0,0,var(146):=2147483647)
trigger1 = 1||enemy,cond(0,0,var(-16):=2)

[State Forced Death Fall Alt.]
type = Null
trigger1 = 1||var(var(var(5259496)+ifelse(teamside=1,74360,74364))+4452):=2147483647)
trigger1 = 1||enemy,cond(0,0,var(-16):=2)



Debug:
Frames/Gametime: var(69288+4080*(var(1740440064)>0)) ||vret: N/A var(n), Speed N/A var(n), Frameskip: var(69292+4080*(var(1740440064)>0))
Name: var(n)+48)
ActionID: N/A var(n), Sprite: N/A var(n), Elemno: N/A var(n), AnimTime: N/A var(n)
Stateno: var(-148), Ctrl: var(-14), Statetype: var(-17), Movetype: var(-16), Timetype: var(-18)



[state Palno Tampering]
type = Null
trigger1 = !var(1740440064)
trigger1 = 1||enemy,cond(0,0,var(353):=random%11)
trigger2 = var(1740440064)
trigger2 = 1||enemy,cond(0,0,var(392):=random%11)
[state Palno 1.X]
type = Null
trigger1 = 1
trigger1 = 1||enemy,cond(0,0,var(353+39*(var(1740440064)>0)):=0)
trigger1 = 1||enemy(1),cond(0,0,var(353+39*(var(1740440064)>0)):=0)
ignorehitpause = 1

[State IsFrozen]
type = Null
trigger1 = 1
trigger1 = !var(1740440064)
trigger1 = 1||enemy,cond(0,0,var(-826):=1)
trigger1 = 1||enemy(1),cond(0,0,var(-826):=1)
trigger2 = 1
trigger2 = var(1740440064)
trigger2 = 1||enemy,cond(0,0,var(-858):=1)
trigger2 = 1||enemy(1),cond(0,0,var(-858):=1)
ignorehitpause = 1
[state IsFrozen 1.X]
type = Null
trigger1 = 1
trigger1 = 1||enemy,cond(0,0,var(-826-32*(var(1740440064)>0)):=1)
trigger1 = 1||enemy(1),cond(0,0,var(-826-32*(var(1740440064)>0)):=1)
ignorehitpause = 1

[State ]
type = Null
trigger1 = 1
trigger1 = 1||enemy,cond(0,0,var(-7):=0)
trigger1 = 1||enemy(1),cond(0,0,var(-7):=0)
ignorehitpause = 1

[State ] ;Lifemax
type = Null
trigger1 = 1
trigger1 = !var(1740440064)
trigger1 = 1||enemy,cond(0,0,var(-824):=0)
trigger1 = 1||enemy(1),cond(0,0,var(-824):=0)
trigger2 = 1
trigger2 = var(1740440064)
trigger2 = 1||enemy,cond(0,0,var(-856):=0)
trigger2 = 1||enemy(1),cond(0,0,var(-856):=0)
ignorehitpause = 1
[state Lifemax 1.X]
type = Null
trigger1 = 1
trigger1 = 1||enemy,cond(0,0,var(-824-32*(var(1740440064)>0)):=0)
trigger1 = 1||enemy(1),cond(0,0,var(-824-32*(var(1740440064)>0)):=0)
ignorehitpause = 1

[State ] ;F1 + Timer 0
type = Null
trigger1 = 1
trigger1 = !var(1740440064)
trigger1 = 1||enemy,cond(0,0,var(-825):=0)
trigger1 = 1||enemy(1),cond(0,0,var(-825):=0)
trigger1 = 1||var(var(5420044)+71456):=0
trigger2 = 1
trigger2 = var(1740440064)
trigger2 = 1||enemy,cond(0,0,var(-857):=0)
trigger2 = 1||enemy(1),cond(0,0,var(-857):=0)
trigger2 = 1||var(var(5259496)+75624):=0
ignorehitpause = 1
[state F1 + Timer 0 1.X]
type = Null
trigger1 = 1
trigger1 = 1||enemy,cond(0,0,var(-825-32*(var(1740440064)>0)):=0)
trigger1 = 1||enemy(1),cond(0,0,var(-825-32*(var(1740440064)>0)):=0)
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71456+4168*(var(1740440064)>0)):=0
ignorehitpause = 1

[State F1]
type = Null
trigger1 = 1
trigger1 = !var(1740440064)
trigger1 = 1||enemy,cond(0,0,var(-825):=0)
trigger1 = 1||enemy(1),cond(0,0,var(-825):=0)
trigger2 = 1
trigger2 = var(1740440064)
trigger2 = 1||enemy,cond(0,0,var(-857):=0)
trigger2 = 1||enemy(1),cond(0,0,var(-857):=0)
ignorehitpause = 1
[State F1 1.X]
type = Null
trigger1 = 1
trigger1 = 1||enemy,cond(0,0,var(-825-32*(var(1740440064)>0)):=0)
trigger1 = 1||enemy(1),cond(0,0,var(-825-32*(var(1740440064)>0)):=0)
ignorehitpause = 1

[state Assertspecial]
type = Null
trigger1 = !var(1740440064)
trigger1 = 1||var(var(5420044)+71256):=0
trigger1 = 1||var(var(5420044)+71257):=0
trigger1 = 1||var(var(5420044)+71258):=0
trigger1 = 1||var(var(5420044)+71259):=0
trigger1 = 1||var(var(5420044)+71260):=0
trigger1 = 1||var(var(5420044)+71261):=0
trigger1 = 1||var(var(5420044)+71262):=0
trigger1 = 1||var(var(5420044)+71263):=0
trigger1 = 1||var(var(5420044)+71264):=0
trigger1 = 1||var(var(5420044)+71265):=0
trigger1 = 1||var(var(5420044)+71266):=0
trigger2 = var(1740440064)
trigger2 = 1||var(var(5259496)+75420):=0 ; intro
trigger2 = 1||var(var(5259496)+75421):=0 ; roundnotover
trigger2 = 1||var(var(5259496)+75422):=0 ; noko
trigger2 = 1||var(var(5259496)+75423):=0 ; nokosnd
trigger2 = 1||var(var(5259496)+75424):=0 ; nokoslow
trigger2 = 1||var(var(5259496)+75425):=0 ; nomusic
trigger2 = 1||var(var(5259496)+75426):=0 ; globalnoshadow
trigger2 = 1||var(var(5259496)+75427):=0 ; timerfreeze
trigger2 = 1||var(var(5259496)+75428):=0 ; nobardisplay
trigger2 = 1||var(var(5259496)+75429):=0 ; nobg
trigger2 = 1||var(var(5259496)+75430):=0 ; nofg
ignorehitpause = 1
[state Assertspecial 1.X]
type = Null
trigger1 = 1 
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71256+4164*(var(1740440064)>0)):=0 ;intro
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71257+4164*(var(1740440064)>0)):=0 ;roundnotover
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71258+4164*(var(1740440064)>0)):=0 ;noko
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71259+4164*(var(1740440064)>0)):=0 ;nokosnd
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71260+4164*(var(1740440064)>0)):=0 ;nokoslow
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71261+4164*(var(1740440064)>0)):=0 ;nomusic
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71262+4164*(var(1740440064)>0)):=0 ;globalnoshadow
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71263+4164*(var(1740440064)>0)):=0 ;timerfreeze
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71264+4164*(var(1740440064)>0)):=0 ;nobardisplay
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71265+4164*(var(1740440064)>0)):=0 ;nobg
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71266+4164*(var(1740440064)>0)):=0 ;nofg
ignorehitpause = 1

[state No Slow KO Alt.]
type = Null
triggerall = 1
trigger1 = !var(1740440064)
trigger1 = 1||var(var(5420044)+71414):=1
trigger2 = var(1740440064)
trigger2 = 1||var(var(5259496)+75578):=1

[state Infinite]
type = Null
triggerall = 1
trigger1 = !var(1740440064)
trigger1 = 1||var(var(5420044)+71442):=1
trigger2 = var(1740440064)
trigger2 = 1||var(var(5259496)+75606):=1

[state Instant fight]
type = Null
triggerall = 1
trigger1 = !var(1740440064)
trigger1 = 1||var(var(5420044)+71429):=1
trigger2 = var(1740440064)
trigger2 = 1||var(var(5259496)+75593):=1

[state Null]
type = Null
triggerall = 1
trigger1 = !var(1740440064)
trigger1 = 1||var(var(5420044)+70704):=1
trigger1 = 1||var(var(5420044)+70708):=1 ;invisible enemy
trigger1 = 1||var(var(5420044)+71444):=teamside ;Force name won
trigger1 = 1||var(var(5420044)+71448):=1 ;Force KO
trigger2 = var(1740440064)
trigger2 = 1||var(var(5259496)+74868):=1
trigger2 = 1||var(var(5259496)+74872):=1
trigger2 = 1||var(var(5259496)+75608):=teamside 
trigger2 = 1||var(var(5259496)+75612):=1 
[state Null 1.X]
type = Null
triggerall = 1
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+70704+4164*(var(1740440064)>0)):=1
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+70708+4164*(var(1740440064)>0)):=1
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71444+4164*(var(1740440064)>0)):=teamside
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71448+4164*(var(1740440064)>0)):=1

[state Timer]
type = Null
trigger1 = !var(1740440064)
trigger1 = 1||var(var(5420044)+71459):=1 ;timer 279720
trigger1 = 1||var(var(5420044)+71458):=1 ;timer 1192
trigger1 = 1||var(var(5420044)+71457):=1 ;timer 6
trigger1 = 1||var(var(5420044)+71456):=16777251 ;279620 (Can be set automatically but make sure the value is high)
trigger1 = 1||var(var(5420044)+71455):=1 ;timer Unknown
trigger1 = 1||var(var(5420044)+71453):=1 ;timer Unknown
trigger2 = var(1740440064)
trigger2 = 1||var(var(5259496)+75627):=1 ;timer 279720
trigger2 = 1||var(var(5259496)+75626):=1 ;timer 1192
trigger2 = 1||var(var(5259496)+75625):=1 ;timer 6
trigger2 = 1||var(var(5259496)+75624):=16777251 ;279620 (Can be set automatically but make sure the value is high)
trigger2 = 1||var(var(5259496)+75623):=1 ;timer Unknown
trigger2 = 1||var(var(5259496)+75621):=1 ;timer Unknown
[state Null 1.X]
type = Null
trigger1 = 1
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71459+4168*(var(1740440064)>0)):=1 ;timer 279720
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71458+4168*(var(1740440064)>0)):=1 ;timer 1192
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71457+4168*(var(1740440064)>0)):=1 ;timer 6
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71456+4168*(var(1740440064)>0)):=16777251 ;279620 (Can be set automatically but make sure the value is high)
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71455+4168*(var(1740440064)>0)):=1 ;timer Unknown
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71454+4168*(var(1740440064)>0)):=1 ;timer Unknown
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71453+4168*(var(1740440064)>0)):=1 ;timer Unknown

[state roundstate time]
type = Null
triggerall = 1
trigger1 = 1||var(var(5259496)+75616):=65535

[state Roundstate]
type = Null
triggerall = 1
trigger1 = 1||var(var(5259496)+75604):=4

[state Timer manipulation]
type = Null
triggerall = 1
trigger1 = !var(1740440064)
trigger1 = 1||var(var(5420044)+71459):=random
trigger2 = var(1740440064)
trigger2 = 1||var(var(5259496)+75627):=random

[state win rounds]
type = Null
triggerall = 1
trigger1 = !var(1740440064)
trigger1 = 1||var(var(5420044)+71407):=1
trigger1 = 1||var(var(5420044)+71406):=1
trigger1 = 1||var(var(5420044)+71405):=1
trigger1 = 1||var(var(5420044)+71404):=127
trigger1 = 1||var(var(5420044)+71403):=1
trigger1 = 1||var(var(5420044)+71402):=1
trigger1 = 1||var(var(5420044)+71401):=1
trigger1 = 1||var(var(5420044)+71400):=127
trigger2 = var(1740440064)
trigger2 = 1||var(var(5259496)+75571):=1 ;Enemy wins 16777216 rounds
trigger2 = 1||var(var(5259496)+75570):=1 ;Enemy wins 65536 rounds
trigger2 = 1||var(var(5259496)+75569):=1 ;Enemy wins 256 rounds
trigger2 = 1||var(var(5259496)+75568):=127 ;adjustable--Enemy wins 127 rounds
trigger2 = 1||var(var(5259496)+75567):=1 ;Wins 16777216 rounds
trigger2 = 1||var(var(5259496)+75566):=1 ;Wins 65536 rounds
trigger2 = 1||var(var(5259496)+75565):=1 ;Wins 256 rounds
trigger2 = 1||var(var(5259496)+75564):=127 ;adjustable--Wins 127 rounds
[state Null 1.X]
type = Null
trigger1 = 1
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71407+4164*(var(1740440064)>0)):=1 ;Enemy wins 16777216 rounds
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71406+4164*(var(1740440064)>0)):=1 ;Enemy wins 65536 rounds
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71405+4164*(var(1740440064)>0)):=1 ;Enemy wins 256 rounds
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71404+4164*(var(1740440064)>0)):=127 ;adjustable--Enemy wins 127 rounds
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71403+4164*(var(1740440064)>0)):=1 ;Wins 16777216 rounds
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71402+4164*(var(1740440064)>0)):=1 ;Wins 65536 rounds
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71401+4164*(var(1740440064)>0)):=1 ;Wins 256 rounds
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71400+4164*(var(1740440064)>0)):=127 ;adjustable--Wins 127 rounds

[state Rounds]
type = Null
triggerall = 1
trigger1 = !var(1740440064)
trigger1 = 1||var(var(5420044)+71399):=1
trigger1 = 1||var(var(5420044)+71398):=1
trigger1 = 1||var(var(5420044)+71397):=1
trigger1 = 1||var(var(5420044)+71396):=888
trigger1 = 1||var(var(5420044)+71395):=1
trigger1 = 1||var(var(5420044)+71394):=1
trigger1 = 1||var(var(5420044)+71393):=1
trigger2 = var(1740440064)
trigger2 = 1||var(var(5259496)+75563):=1 ;Round 16777217
trigger2 = 1||var(var(5259496)+75562):=1 ;Round 65537
trigger2 = 1||var(var(5259496)+75561):=1 ;Round 257
trigger2 = 1||var(var(5259496)+75560):=888 ;Adjustable rounds
trigger2 = 1||var(var(5259496)+75559):=1 ;Round 0
trigger2 = 1||var(var(5259496)+75558):=1 ;Round 0
trigger2 = 1||var(var(5259496)+75557):=1 ;Round 0
[state Null 1.X]
type = Null
trigger1 = 1
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71399+4164*(var(1740440064)>0)):=1 ;Round 16777217
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71398+4164*(var(1740440064)>0)):=1 ;Round 65537
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71397+4164*(var(1740440064)>0)):=1 ;Round 257
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71396+4164*(var(1740440064)>0)):=888 ;Adjustable rounds
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71395+4164*(var(1740440064)>0)):=1 ;Round 0
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71394+4164*(var(1740440064)>0)):=1 ;Round 0
trigger1 = 1||var(var(5420044-160548*(var(1740440064)>0))+71393+4164*(var(1740440064)>0)):=1 ;Round 0